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HEJ. JAG ÄR HAWAII
Mobilspels utvecklare
Hejsan. Som student och programmerare utvecklar och skapar små spel för mig och min familj, och mina vänner. Här visar jag hur jag gör det.
WHAT I HAVE DONE
BOMB MAZE
The game I'm currently working on is Bomb Maze, a simple mobile game where the only goal is to reached the goal. Run around in the maze and find the bomb to get to the goal. The game has been under development for around 2 months and is soon ready to be released.
VIRUS SPREAD
This game was made under 2 days in the GMTK 2020 game jam. Saddly enough I only manage to work on the game for around 10 hours in that time period. Fter taht the files got corrupted before uploading so it wasn't allowed into the jam but i uploaded it to Itch where it is still so everyone can play it.
TOOLS
The tools I use to make games
ABOUT ME
Student & Programmer
BACKGROUND
I first discoverd programming when my dad showed me the online game coding webbsite Scratch. I loved it first and made som small games in it after realising how limited it was. I started looking around the internet and found Game Maker Studio 2, the next engine for me. I stuck with it for a while before realising GMS2 was not chep for releasing small games. So I moved to Unity where I'm now.
CURRENT PROJECT
Currently I work on a small mobile game named Bomb Maze, the game has so far taken 2 months to develop and is soon ready for a release. The game is about finding the bomb in a computer generated maze and blowing your way through the maze to the exit. The inspiration came after watching videos on youtube of maze generation and wonderd if I could make a game from it.
MY GOALS
My goal with this whole journey is not to become a indie developer but rather a good programmer in the future. My short term goal is to make games completely free except for the publishing costs and that is why i for example use Pixilart instead of Asperite. Why? I have no idea it is just a idea of creating a good product with 0 investment.